#ifndef Project03_H
#define Project03_H

#include "SmallEngine.h"
#include "Sandbox.h"
// #include "ScriptCommon.h"

class Project03 : public Sandbox
{
public:
    Project03(const std::string &name = "Sandbox", CC::Scene* scene = nullptr);
	virtual ~Project03();

	virtual void OnAttach() override;
	virtual void OnDetach() override;

    virtual void OnUpdate(CC::Timestep ts, std::string renderscene = "") override;

private:
	glm::vec4 m_ClearColor = {0.0f, 1.0f, 1.0f, 1.0f};


};

#endif